
As many other outsiders are ready to push them out (if not killing them on sight), proteans often employ mortals to travel the planes on their behalf, and their presence can ripple into a great wave of chaos. Proteans view other planes as mistakes, curiosities, or cancers infecting the Maelstrom, and delight in spreading chaos across the Great Beyond. Mortals often find it difficult to study proteans, with their perpetual change being the only constant. Their inscrutable, whimsical, and ever-changing goals, and gleeful embrace of both creation and destruction without consequences make them unpredictably dangerous to most other creatures, no matter how helpful they might seem. The one point in common that unifies all choruses is the maxim: change occurs, and each protean is an agent of that change.
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Proteans are organised into cabals, called choruses, each led by keketar and izfiitar priest-kings, that each have their own interpretation of how to best express the will of the Maelstrom. Even then, they are usually averse to manipulating mortals, finding such a thing uncomfortably similar to what archons and devils do. The proteans that most often do so are illureshis, imenteshes, and pelagastrs, who visit divine realms or the Material Plane to undermine law and sow chaos by inspiring creation or destruction. Proteans rarely leave the Maelstrom, finding travel uncomfortable, if not painful. Proteans view this endless, ultimately futile cycle as necessary to understand the Maelstrom. Proteans dwell in the depths of Maelstrom, revelling in and endlessly instigating creation and destruction from the planar matter around them. Proteans deal with the gods warily and on a case-by-case basis. According to the imentesh historians, the gods appeared from "somewhere else" after the planes had coalesced.

The axiomite natives of Axis also came into conflict with the proteans, and the two have been locked in attempted mutual genocide for some time. While this war continued, other planes started to appear in the Maelstrom such as Axis. The proteans soon came into conflict with the qlippoth, who dwelt in the Abyss. Their first contact with other planes came when they accidentally created rifts in the fabric of the Outer Sphere which opened into the Abyss. Proteans were the first beings to exist in the Maelstrom, which predated the presence of the other planes in the Great Beyond. Once- mortal petitioners can also become proteans, but this process is far less common than on other planes and never happens unless a petitioner specifically asks a protean chorus to transform them. Some proteans are created by reproduction between two or more proteans, while some are formed directly from the raw chaos of the Maelstrom. Proteans have no innate gender, but can take on any sex they feel like, including none or both at the same time. They ultimately seek the sublime dissolution of static reality, and often assault other planes in an attempt to reach this goal. As self-willed extensions of the Maelstrom itself, proteans serve as its limbs, senses, and immune system against infectious law. Proteans are physical embodiments of chaos and change, unmarred by good or evil. The proteans are tight-lipped on this matter, which only adds to the confusion when even chaos cannot be expected to be chaotic. Others note that the serpentine form is one of the most primeval ones and suggest that when creation began, no other shape could exist. Scholars have long been intrigued by how different proteans, embodiments of chaos, would share so many features, and point out that there is still order in the purest chaos.

Proteans all have the ability to fly, and cannot be held or captured by normal means. The internal anatomy of a protean is mutable, and all proteans have the ability to change their outward form. 2.Īll proteans are serpentine creatures with arms and an armored snake-like torso. He's fast and will attack from different angles throughout the fight.Proteans (pronounced PROH-tee-uhn 1) are an inscrutable species of outsiders born from and embodying the primordial chaos of the Maelstrom. You will taste a portion of Barnabas' power during this boss fight. Through the Maelstrom Boss: How to Beat Barnabas Boss Overview Dodge Crea y Cwm to avoid the combo attack.It's attacks are slow, making them easy to parry or dodge and counter! Tips for Beating The Royal Sveithvaldr should also be a familiar opponent to you as there are few times you have beaten it in the story.

Keep up with its movement and watch out for it skills to beat it! Tips for Beating You should be familiar fighting a Royal Tognvaldr by now, since you've encountered several in the story. Return to the Hideway to rest and plan your next course of action! You will end up at the Shadow Coast beach after fighting Barnabas.
